Rosalina occupies the “Petey Piranha Slot.”ĭaisy could be an unlockable character (doubtful), one of the first DLC characters (would put money on it), or possibly a super secret villain of an unknown story mode where she’s angry at Mario and the gang for leaving her out of their new soccer league (please please please). Same for the addition of Rosalina, since the space princess has been a staple of recent Mario spinoffs as of late. The fact that Toad is fully playable after being a sidekick in previous games isn’t the problem here. Daisy’s the only non-sidekick that was playable in the GameCube and Wii versions that is not playable here. Then we get to the biggest absence: Daisy. That could easily make the team selection variety in the same ballpark or higher than Strikers Charged. That’s a far cry from the Wii entry’s 1,440, but that doesn’t factor in the gear you can equip, of which we don’t know the full extent of how many pieces of gear are available. Instead of picking one main character and filling out your other three spots with generic minions, you now pick four main characters to field your team, allowing for 210 possible team combinations. Toad made the leap from sidekick to the main roster, but aside from that, the only truly new addition is Rosalina, who was just a twinkle in Yoshiaki Koizumi’s eye when Strikers Charged came out. In Battle League on Switch, sidekicks are gone. While it’s extremely likely that more characters could arrive as DLC, similar to how more were added for Mario Tennis Aces and Mario Sports Super Rush, maybe there is a reason to be turned off at the roster. Compared directly to its predecessor, that’s an apparent downgrade, losing Daisy, Bowser Jr., Diddy Kong, and Petey Piranha. and Diddy Kong were sensible additions otherwise.ġ5 years later with the Switch release of Mario Strikers: Battle League, we currently know of 10 playable characters, including the core seven as well as Bowser, Toad, and Rosalina. Bowser did appear as an unplayable villain in the first Strikers, while this late 2000s time frame was the tail end of that weird era where Petey Piranha was a featured guest in essentially every Mario spinoff. It included the eight from the original as well as adding Bowser, Bowser Jr., Diddy Kong, and Petey Piranha. The Wii version, released less than two years later in 2007, featured an expanded roster of 12. Those seven as well as Daisy and the unlockable robotic Supers (that are, for some reason, animated similarly to Waluigi). In the GameCube game, released in 2005, there were nine playable characters. So the differences in rosters is at the fringes, since total playable characters of these games haven’t been higher than 12. Whether GameCube, Wii, or Switch, those seven have always been playable. You’ve got the brothers (Mario and Luigi), the damsel (Peach), the evil brothers (Wario and Waluigi), the ex-villain (Donkey Kong), and the ex-horse (Yoshi). The “core seven” are largely who you’d expect. A lot has happened since 2007, as Nintendo flopped out of the Wii only to thrive with the Switch and the game’s developer Next Level Games went from “dudes who made soccer games for Nintendo and also other games sometimes too” to “fully owned subsidiary of Nintendo making Luigi games and an underrated Metroid spinoff.” Also a lot of other things but it’s more fun if we focus on the computer graphic cartoons playing fake soccer.įor starters with the roster, there are seven characters who have been playable in every Strikers game. ![]() It’s been quite a long time since Mario and the gang have hit the pitch. I have not played Mario Strikers: Battle League yet, but after seeing the roster of playable characters - or rather, the reaction to the roster - I was curious to see how exactly the roster stacks up to the two previous Mario Strikers games and if the absences of Daisy, Diddy Kong, and more are worth being mad about.
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